/*
 * Copyright (c) Thorben Linneweber and others
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

using Jitter2.LinearMath;

using SoftFloat;

namespace Jitter2.Collision
{
	
	/// <summary>
	/// Defines an interface for a generic convex shape, which is characterized by its support function.
	/// </summary>
	public interface ISupportMappable
	{
	    /// <summary>
	    /// Identifies the point on the shape that is furthest in the specified direction.
	    /// </summary>
	    /// <param name="direction">The direction in which to search for the furthest point. It does not need to be normalized.</param>
	    void SupportMap(in NVector3 direction, out NVector3 result);
	
	    /// <summary>
	    /// Returns a point deep within the shape. This is used in algorithms which work with the implicit
	    /// definition of the support map function. The center of mass is a good choice.
	    /// </summary>
	    void GetCenter(out NVector3 point);
	}
}
